src_c/mixer.c¶
Python types and module startup/shutdown functions defined in the
pygame.mixerpygame module for loading and playing sounds extension module.
Header file: src_c/include/pygame_mixer.h
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type pgSoundObject¶
The
pygame.mixer.Soundinstance C structure.
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PyTypeObject *pgSound_Type¶
The
pygame.mixer.SoundPython type.
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PyObject *pgSound_New(Mix_Chunk *chunk)¶
Return a new
pygame.mixer.Soundinstance for the SDL mixer chunk chunk. On failure, raise a Python exception and returnNULL.
- int pgSound_Check(PyObject \*obj)
Return true if obj is an instance of type
pgSound_Type, but not apgSound_Typesubclass instance. A macro.
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Mix_Chunk *pgSound_AsChunk(PyObject *x)¶
Return the SDL
Mix_Chunkstruct associated with thepgSound_Typeinstance x. A macro that does noNULLor Python type check on x.
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type pgChannelObject¶
The
pygame.mixer.Channelinstance C structure.
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PyTypeObject *pgChannel_Type¶
The
pygame.mixer.ChannelPython type.
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PyObject *pgChannel_New(int channelnum)¶
Return a new
pygame.mixer.Channelinstance for the SDL mixer channel channelnum. On failure, raise a Python exception and returnNULL.
- int pgChannel_Check(PyObject \*obj)
Return true if obj is an instance of type
pgChannel_Type, but not apgChannel_Typesubclass instance. A macro.
- Mix_Chunk \*pgChannel_AsInt(PyObject \*x)
Return the SDL mixer music channel number associated with
pgChannel_Typeinstance x. A macro that does noNULLor Python type check on x.
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void pgMixer_AutoInit(void)¶
Initialize the
pygame.mixermodule and start the SDL mixer.
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void pgMixer_AutoQuit(void)¶
Stop all playing channels and close the SDL mixer.
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